示例#1
0
        public override void Act(StateController controller)
        {
            var combatant = controller.m_Combatant;

            if (combatant.m_Target == null)
            {
                return;
            }

            controller.m_Unit.Move(combatant.m_Target.transform.position);
            controller.StartCoroutine(controller.AudioPlay());

            if (combatant.IsInRange())
            {
                if (controller.CheckIfCountDownElapsed(combatant.m_Rate))
                {
                    controller.m_Unit.Stop();
                    controller.transform.LookAt(combatant.m_Target.transform, Vector3.up);
                    controller.StartCoroutine(combatant.Attack());
                }
            }
        }