private static void SetAffectedByImpact(Creep creep) { StateChanger.MakeCreepSlow(creep); if (creep.State.Frozen) { StateChanger.CheckChanceForSudden(creep); } }
private static void SetAffectedByIce(Creep creep) { if (creep.State.Burst) { creep.State.Fast = false; creep.State.Burst = false; } else { StateChanger.MakeCreepSlow(creep); if (creep.State.Wet) { StateChanger.MakeCreepFrozen(creep); } creep.State.Burst = false; creep.State.Burn = false; creep.State.Fast = false; } }
private static void SetAffectedByImpact(Creep creep) { StateChanger.MakeCreepSlow(creep); StateChanger.MakeCreepEnfeeble(creep); }