private static void SetAffectedByImpact(Creep creep) { if (creep.State.Frozen) { StateChanger.CheckChanceForSudden(creep); } }
private static void SetAffectedByIce(Creep creep) { if (!creep.State.Melt) { return; } StateChanger.CheckChanceForSudden(creep); }
private static void SetAffectedByImpact(Creep creep) { StateChanger.MakeCreepLimitedSlow(creep); if (!creep.State.Frozen) { return; } StateChanger.CheckChanceForSudden(creep); }