private static void SetAffectedByFire(Boss boss) { if (boss.State.Delayed) { boss.State.Delayed = false; } if (boss.State.Slow) { boss.State.Slow = false; } boss.State.SetVulnerabilitiesToNormal(); StateChanger.MakeBossMelt(boss); }
private static void SetAffectedByWater(Boss boss) { StateChanger.MakeBossMelt(boss); }