private void Update() { score = stats.GetScore(); DisplayScore(); stats.lifeTime = Time.time; if (score >= scoreForNextUpgrade) { scoreForNextUpgrade = (uint)(scoreForNextUpgrade * nextUpgradeScoreMultiplire); upgradeMenu.SetActive(true); } if (Input.GetKey(KeyCode.O) && Input.GetKey(KeyCode.P) && !upgradeMenu.activeSelf) { StatBlock.cheets += scoreForNextUpgrade - score; } }