示例#1
0
        protected virtual void Start()
        {
            int lvl = GameplayController.Instance.currentWorldLevel;

            //calculating stats acording to the template
            double attackDamage  = enemyStatsTempalte.startingAttackDamage + lvl * enemyStatsTempalte.attackDamageAddedOnPromotion;
            double attackSpeed   = enemyStatsTempalte.startingAttackSpeed + lvl * enemyStatsTempalte.attackSpeedAddedOnPromotion;
            double health        = enemyStatsTempalte.startingMaxHealth + lvl * enemyStatsTempalte.healthAddedOnPromotion;
            double speed         = enemyStatsTempalte.startingSpeed + lvl * enemyStatsTempalte.speedAddedOnPromotion;
            double attackRange   = enemyStatsTempalte.startingAttackRange + lvl * enemyStatsTempalte.attackRangeAddedOnPromotion;
            double sightRange    = enemyStatsTempalte.startingSightRange + lvl * enemyStatsTempalte.sightRangeAddedOnPromotion;
            double maximumHealth = enemyStatsTempalte.startingMaxHealth + lvl * enemyStatsTempalte.healthAddedOnPromotion;

            //setting them
            stats.AddStat(new Statistic(Stat.AttackDamage, attackDamage));
            stats.AddStat(new Statistic(Stat.AttackSpeed, attackSpeed));
            stats.AddStat(new Statistic(Stat.Health, health));
            stats.AddStat(new Statistic(Stat.Speed, speed));
            stats.AddStat(new Statistic(Stat.AttackRange, attackRange));
            stats.AddStat(new Statistic(Stat.SightRange, sightRange));
            stats.AddStat(new Statistic(Stat.MaximumHealth, maximumHealth));
            stats.AddStat(new Statistic(Stat.Lvl, lvl));
        }
示例#2
0
 private void Awake()
 {
     ;
     stats = gameObject.AddComponent <StatBlock>();
     stats.AddStat(new Statistic(Stat.HealthRegeneration, 0));
     stats.AddStat(new Statistic(Stat.StaminaRegeneration, 0));
     stats.AddStat(new Statistic(Stat.Stamina, 0));
     stats.AddStat(new Statistic(Stat.MaximumStamina, 0));
     stats.AddStat(new Statistic(Stat.Speed, 0));
     stats.AddStat(new Statistic(Stat.Health, 0));
     stats.AddStat(new Statistic(Stat.MaximumHealth, 0));
     stats.AddStat(new Statistic(Stat.AttackDamage, 0));
     stats.AddStat(new Statistic(Stat.AttackSpeed, 0));
     stats.AddStat(new Statistic(Stat.Experimence, 0));
     stats.AddStat(new Statistic(Stat.Lvl, 0));
     stats.AddStat(new Statistic(Stat.RequiredExperimence, 0));
     stats.AddStat(new Statistic(Stat.Gold, 0));
     EventManager.Instance.AddListener <OnGameLoaded>(LoadPlayerDataFromSave);
     EventManager.Instance.AddListener <OnGameSaved>(SavePlayerStatsData);
     EventManager.Instance.AddListener <OnPauseStart>(StartPause);
     EventManager.Instance.AddListener <OnPauseEnd>(EndPause);
     EventManager.Instance.AddListener <OnNewGame>(PlayerNewGame);
 }