示例#1
0
    void GenerateClusterRight()
    {
        GameObject tempProj;

        for (int i = 0; i < 12; i++)
        {
            tempProj = Instantiate(proj, rightCannonPos, transform.rotation);

            StandardFireFunctions.FireClusterDown(tempProj);
        }
    }
示例#2
0
    void GenerateCluster()
    {
        GameObject tempProj;

        for (int i = 0; i < 12; i++)
        {
            tempProj = Instantiate(proj, transform.position, transform.rotation);

            StandardFireFunctions.FireClusterDown(tempProj);
        }
    }