IEnumerator SlowDown() { StandardFireFunctions.FireVerticallyFakeGravity(gameObject, startingSpeed); startingSpeed = startingSpeed - slowDownSpeed; yield return(new WaitForSeconds(timeBetweenSpeedChanges)); }
IEnumerator ShootUp() { StandardFireFunctions.FireVerticallyFakeGravity(gameObject, speed); speed = speed + 1.0f; yield return(new WaitForSeconds(0.01f)); }