示例#1
0
 IEnumerator SlowDown()
 {
     StandardFireFunctions.FireVerticallyFakeGravity(gameObject, startingSpeed);
     startingSpeed = startingSpeed - slowDownSpeed;
     yield return(new WaitForSeconds(timeBetweenSpeedChanges));
 }
示例#2
0
 IEnumerator ShootUp()
 {
     StandardFireFunctions.FireVerticallyFakeGravity(gameObject, speed);
     speed = speed + 1.0f;
     yield return(new WaitForSeconds(0.01f));
 }