void TextArea_MouseHover(object sender, MarginEventArgs e) { if (!drawer.AutoHide) { return; } if (e.Margin == editor.TextViewMargin) { StartFadeOutAnimation(); } else { if (drawer.FoldMarkerOcapitiy >= 1) { return; } if (animationStage.Contains(this)) { if (fadeIn) { return; } animationStage.Exeunt(); } fadeIn = true; animationStage.Add(this, FadeInTimer, drawer.FoldMarkerOcapitiy); animationStage.Play(); } }
private void Pack(Widget widget, uint duration, Easing easing, Blocking blocking, bool end) { if (widget == null) { throw new ArgumentNullException("widget"); } AnimatedWidget animated_widget = new AnimatedWidget(widget, duration, easing, blocking, horizontal); animated_widget.Parent = this; animated_widget.WidgetDestroyed += OnWidgetDestroyed; stage.Add(animated_widget, duration); animated_widget.Node = end ? children.AddLast(animated_widget) : children.AddFirst(animated_widget); RecalculateSpacings(); if (active_count == 0) { if (border_state == AnimationState.Going) { border_bias = Percent; } else { border_easing = easing; border_bias = 1.0; } border_state = AnimationState.Coming; border_stage.Reset((uint)(duration * border_bias)); } active_count++; }
public static void Solve(TextReader input, TextWriter output) { int t = Convert.ToInt32(input.ReadLine()); for (int z = 1; z <= t; z++) { string[] data = input.ReadLine().Split(' '); int n = Int32.Parse(data[0]); int m = Int32.Parse(data[1]); var stage = new Stage(n); for (int i = 0; i < m; i++) { stage.Add(Model.Parse(input.ReadLine())); } stage.Improve(); output.WriteLine("Case #{0}: {1} {2}", z, stage.Score, stage.Moves.Count); foreach (Model model in stage.Moves) { output.WriteLine(model); } } }
public static void Main(string[] args) { Application.Init(); Stage stage = Stage.Default as Stage; (stage as Stage).KeyPressEvent += delegate { Clutter.Main.Quit(); }; // fixme: add constructor Clutter.Color stage_color = new Clutter.Color(0xcc, 0xcc, 0xcc, 0xff); stage.SetColor(stage_color); Clutter.Group group = new Group(); stage.Add(group); group.Show(); // Make a hand Clutter.Actor hand = new Texture("redhand.png"); hand.SetPosition(0, 0); hand.Show(); // Make a rect Clutter.Rectangle rect = new Clutter.Rectangle(); rect.SetPosition(0, 0); rect.SetSize((int)hand.Width, (int)hand.Height); Clutter.Color rect_bg_color = new Clutter.Color(0x33, 0x22, 0x22, 0xff); rect.SetColor(rect_bg_color); rect.BorderWidth = 10; rect.Show(); group.Add(rect); group.Add(hand); // Make a timeline Timeline timeline = new Timeline(100, 26); timeline.Loop = true; Alpha alpha = new Alpha(timeline, (a) => a.Value); Behaviour o_behave = new BehaviourOpacity(alpha, 0x33, 0xff); o_behave.Apply(group); // Make a path behaviour and apply that too Behaviour p_behave = new BehaviourPath(alpha, knots); // fixme: add custom constructor? p_behave.Apply(group); // start timeline timeline.Start(); stage.ShowAll(); // launch Application.Run(); }
void OnCollisionEnter(Collision collision) { if (collision.transform != target) { return; } Destroy(collision.gameObject); if (destructionEffectPrefab) { Stage.Add(destructionEffectPrefab, collision.transform.position, collision.transform.rotation); } var renderer = GetComponent <Renderer>(); renderer.enabled = false; float time = 0f; var trail = GetComponent <TrailRenderer>(); if (trail) { time = trail.time; } Destroy(gameObject, time); Sound.Play("hit", transform.position); }
void RemoveCore(AnimatedWidget widget, uint duration, Easing easing, Blocking blocking, bool use_easing, bool use_blocking) { if (duration > 0) { widget.Duration = duration; } if (use_easing) { widget.Easing = easing; } if (use_blocking) { widget.Blocking = blocking; } if (widget.AnimationState == AnimationState.Coming) { widget.AnimationState = AnimationState.IntendingToGo; } else { if (widget.Easing == Easing.QuadraticIn) { widget.Easing = Easing.QuadraticOut; } else if (widget.Easing == Easing.QuadraticOut) { widget.Easing = Easing.QuadraticIn; } else if (widget.Easing == Easing.ExponentialIn) { widget.Easing = Easing.ExponentialOut; } else if (widget.Easing == Easing.ExponentialOut) { widget.Easing = Easing.ExponentialIn; } widget.AnimationState = AnimationState.Going; stage.Add(widget, widget.Duration); } duration = widget.Duration; easing = widget.Easing; }
protected void SetupLabels() { caption_cover = new CoverCaption(cover_manager, "Sans Bold 10", new Clutter.Color(1.0f, 1.0f, 1.0f, 1.0f)); Stage.Add(caption_cover); caption_track = new TrackCaption(cover_manager, "Sans Bold 10", new Clutter.Color(1.0f, 1.0f, 1.0f, 1.0f)); Stage.Add(caption_track); }
IEnumerator _AddBullet(Alphabet alphabet, float delay) { yield return(new WaitForSeconds(delay)); var obj = Stage.Add(bulletPrefab, transform.position, Quaternion.identity) as GameObject; var bullet = obj.GetComponent <Bullet>(); bullet.target = alphabet.transform; }
static void Main() { Clutter.Application.Init(); Stage stage = Stage.Default; stage.SetSize(800, 600); stage.SetColor(new Clutter.Color(0x61, 0x64, 0x8c, 0xff)); SuperOH oh = new SuperOH(); CurrentOH = oh; oh.Group = new Group(); oh.Hands = new Actor[n_hands]; for (int i = 0; i < n_hands; i++) { Texture hand_text = new Texture("redhand.png"); uint w = hand_text.Width; uint h = hand_text.Height; uint radius = GetRadius(); oh.Hands[i] = hand_text; int x = (int)(stage.Width / 2 + radius * Math.Cos(i * Math.PI / (n_hands / 2)) - w / 2); int y = (int)(stage.Height / 2 + radius * Math.Sin(i * Math.PI / (n_hands / 2)) - h / 2); oh.Hands[i].SetPosition(x, y); oh.Group.Add(oh.Hands[i]); } oh.Group.ShowAll(); stage.Add(oh.Group); stage.ButtonPressEvent += HandleButtonPress; stage.KeyPressEvent += HandleKeyPress; stage.ShowAll(); Timeline timeline = new Timeline(360, 90); timeline.Loop = true; timeline.NewFrame += HandleNewFrame; timeline.Start(); Clutter.Application.Run(); }
protected void SetupWidgetBar() { pm_button = new PartyModeButton(); fs_button = new FullscreenButton(); sort_button = new SortButton(); widget_bar = new ClutterWidgetBar(new Actor[] { pm_button, fs_button, sort_button }); widget_bar.ShowAll(); Stage.Add(widget_bar); widget_bar.SetPosition(5, 5); }
public virtual void Start() { if (Stage.Contains(this)) { Actor.Reset(Duration); return; } Actor = Stage.Add(this, Duration); IsExpired = false; Actor.CanExpire = false; }
public void TestSelectedChangedWhenItemWhichIsSelected() { var stage = new Stage(); var sceneEntity1 = Mock.Of <ISceneEntity>(); stage.Add(sceneEntity1); var sceneEntity2 = Mock.Of <ISceneEntity>(); stage.Add(sceneEntity2); _sceneContent.Stage = stage; _sceneContent.SetSelectedItems(new List <ISceneEntity> { sceneEntity1, sceneEntity2 }); ClearSelectedSceneElementsResult(); _sceneContent.Stage.Remove(sceneEntity1); Assert.IsTrue(_selectedSceneEntitiesEventFired); CollectionAssert.DoesNotContain(_sceneContent.SelectedItems, sceneEntity1); CollectionAssert.Contains(_sceneContent.SelectedItems, sceneEntity2); }
void Generate() { var pos = randomPosition; if (enemyPrefab) { var obj = Stage.Add(enemyPrefab, pos, Quaternion.Euler(0f, 180f, 0f)); var enemy = obj.GetComponent <Enemy>(); enemy.angVelocity = new Vector3(0, 0, Random.Range(-5f, 5f)); enemy.word = randomWord; } }
void StartFadeInAnimation() { if (!drawer.AutoHide) { return; } if (drawer.FoldMarkerOcapitiy >= 1) { return; } if (animationStage.Contains(this)) { if (fadeIn) { return; } animationStage.Exeunt(); } fadeIn = true; animationStage.Add(this, FadeInTimer, drawer.FoldMarkerOcapitiy); animationStage.Play(); }
protected void SetupViewport() { Stage.Color = new Clutter.Color(0x00, 0x00, 0x00, 0xff); cover_manager.SetRotation(RotateAxis.X, viewportAngleX, Stage.Width / 2, Stage.Height / 2, 0); Stage.Add(cover_manager); cover_manager.EmptyActor.SetToPb( IconThemeUtils.LoadIcon(cover_manager.TextureSize, "gtk-stop", "clutterflow-large.png") ); CoverManager.DoubleClickTime = (uint)Gtk.Settings.GetForScreen(this.Screen).DoubleClickTime; cover_manager.LowerBottom(); cover_manager.Show(); }
public void Start() { if (Stage.Contains(this)) { Actor.Reset(); return; } Actor = Stage.Add(this, Duration); Percent = 0; //iterations = 0; Actor.CanExpire = false; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); backgrounds = new List <Sprite>(); sprite = Content.Load <Texture2D>("Sprites/Tilemap"); treelog = Content.Load <Texture2D>("Sprites/blockage64x12"); tree = Content.Load <Texture2D>("Sprites/tree"); treelogs = new List <Sprite>(); trees = new List <Sprite>(); for (int i = 0; i < 20; i++) { backgrounds.Add(new Sprite(sprite)); backgrounds[i].Position = new Vector2(0, i * sprite.Height); } for (int i = 0; i < 100; i++) { trees.Add(new Sprite(tree)); trees[i].Position = new Vector2(500 + (800 * (i % 2)), i * 150); treelogs.Add(new Sprite(treelog)); treelogs[i].Position = new Vector2(1920 / 2 - (704) + (600 * (i % 2)), 2000 + (i * 400)); treelogs[i].Rectangle = new Rectangle((int)treelogs[i].Position.X, (int)treelogs[i].Position.Y, treelog.Width, treelog.Height); } player = new Player(Content.Load <Texture2D>("Sprites/skier64x96"), new Vector2(1920 / 2, 1080 / 2), this); playStage = new Stage(); playStage.Add(backgrounds); playStage.Add(treelogs); playStage.Add(trees); playStage.Add(player); // TODO: use this.Content to load your game content here }
public void AddToStage() { if (SelectedPatient != null) { PatientPrescriptionRenewalDisplayModel Item = new PatientPrescriptionRenewalDisplayModel { PatientId = SelectedPatient.PatientId, FirstName = SelectedPatient.FirstName, LastName = SelectedPatient.LastName, PhoneNumber = SelectedPatient.PhoneNumber, PrescriptionId = SelectedPatient.PrescriptionId, DrugName = SelectedPatient.DrugName, RenewalDate = SelectedPatient.RenewalDate }; Stage.Add(Item); Patients.Remove(SelectedPatient); NotifyOfPropertyChange(() => CanAddToStage); } }
public Bullet QueryBullet(Enemy enemy) { enemy.LockOn(); var alphabet = enemy.OnAttack(key.ToString()); if (alphabet) { Sound.Play("press1", transform.position); var obj = Stage.Add(bulletPrefab, transform.position, Quaternion.identity) as GameObject; bullets_.Add(obj); obj.transform.parent = transform; var bullet = obj.GetComponent <Bullet>(); bullet.target = alphabet.transform; obj.SetActive(false); return(bullet); } else { Sound.Play("press5", transform.position); } return(null); }
protected void SetupSlider() { slider = new ClutterFlowSlider(400, 40, cover_manager); Stage.Add(slider); }
public void TestAddEntity() { var sceneEntity = new CubeEntity(); _stage.Add(sceneEntity); }
static void Main() { Clutter.Application.Init (); Stage = new Stage (); Stage.Title = "Deal!"; Stage.Add (new Texture ("Pixmaps/Table.png")); Stage.SetSize (800, 480); Stage.KeyPressEvent += HandleKeyPress; Texture C = new Texture ("Pixmaps/Coin.png"); C.SetSize (50, 50); C.SetPosition (35, 405); Stage.Add (C); Bet = 0; BetButton = new BetButton (); BetButton.ButtonPressEvent += IncreaseBet; Stage.Add (BetButton); DealButton = new DealButton (); DealButton.ButtonPressEvent += NewGame; Stage.Add (DealButton); StepButton = new StepButton (); StepButton.ButtonPressEvent += NextStep; Stage.Add (StepButton); Stack = new Stack (); Stack.Decrease (20); ScoreText = new Text ("Droid Sans Bold 21", "" + Stack.GetAmount()); ScoreText.SetColor (new Clutter.Color (0xff, 0xff, 0xff, 0xff)); ScoreText.SetPosition (100, 413); Stage.Add (ScoreText); Coins = new Coin [5]; Coins [0] = new Coin (); Coins [1] = new Coin (); Coins [2] = new Coin (); Coins [3] = new Coin (); Coins [4] = new Coin (); for (int i = 0; i < 5; i++) { Coins [i].SetPosition (35, 405); Stage.Add (Coins [i]); } Deck = new Deck (); PlayerHand = new Hand (Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw ()); OpponentHand = new Hand (Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw ()); SetupAnimation (); Stage.ShowAll(); Clutter.Application.Run (); }