public void DrawBaseEnemy(double x, double y, double radius, double life, double maxLife, int cooldownTicks, int remainingActionCooldownTicks) { var sprite = Sprites.Base_Enemy(); DrawGameUnitSprite(sprite, x, y); DrawHealth(sprite, x, y, life, maxLife, true); DrawBuildingFlame(x, y, life, maxLife, sprite, 200); DrawCooldownTicks(x, y, cooldownTicks, remainingActionCooldownTicks, sprite); }