// Token: 0x06000003 RID: 3 RVA: 0x000020DC File Offset: 0x000002DC public static void Prefix() { string str = "NEON_EDEN"; Strings.Add("STRINGS.WORLDS." + str + ".NAME", "Neon Eden"); Strings.Add("STRINGS.WORLDS." + str + ".DESCRIPTION", "A huge target location with an abundance of resources.\n\n<smallcaps>Neon Eden will pose almost no challenges and the abundance of resources and space will enable you to support a large colony. </smallcaps>\n\n"); Strings.Add("STRINGS.CLUSTER_NAMES." + str + ".NAME", "Neon Eden"); Strings.Add("STRINGS.CLUSTER_NAMES." + str + ".DESCRIPTION", "A huge target location with an abundance of resources.\n\n<smallcaps>Neon Eden will pose almost no challenges and the abundance of resources and space will enable you to support a large colony. </smallcaps>\n\n"); Strings.Add("STRINGS.SUBWORLDS.NEONEDEN.NAME", "Neon Eden"); Strings.Add("STRINGS.SUBWORLDS.NEONEDEN.DESC", "A huge target location with an abundance of resources.\n\n<smallcaps>Neon Eden will pose almost no challenges and the abundance of resources and space will enable you to support a large colony. </smallcaps>\n\n"); Strings.Add("STRINGS.SUBWORLDS.NEONEDEN.UTILITY", "Neon Eden UTILITY"); string text = "Asteroid_NeonEden"; ModUtil.RegisterForTranslation(typeof(NeonEdenPatch)); var sprite = Assembly.GetExecutingAssembly().GetManifestResourceStream("NeonEden." + text + ".dds"); Debug.Log(sprite == null ? "sprite is null" : "sprite is not null"); Sprite value = Sprites.CreateSpriteDXT5(sprite, 512, 512); Assets.Sprites.Add(text, value); var textureBiom = Assembly.GetExecutingAssembly().GetManifestResourceStream("NeonEden.NeonEdenBiom.png"); Debug.Log(textureBiom == null ? "textureBiom is null" : "textureBiom is not null"); Sprite spriteBiom = Sprites.CreateSpriteFromPng(textureBiom, 512, 512); Assets.Sprites.Add("biomeIconNeoneden", spriteBiom); }