示例#1
0
	// Master Ovverride
	public static GameObject Create(string name, SS.Pivot pivot, Vector2 size, Material material, TextAsset data)
	{			
		GameObject go = new GameObject();
		go.AddComponent<MeshFilter>().sharedMesh = NewMesh(pivot, size);
		go.AddComponent<MeshRenderer>().material = material;
		Sprite sprite = go.AddComponent<Sprite>();
		SpriteSheet sheetInfo = new SpriteSheet(material, data);
		Debug.Log("Names " + sheetInfo.AnimationNames()[0]);		
		return go;
	}