// Master Ovverride public static GameObject Create(string name, SS.Pivot pivot, Vector2 size, Material material, TextAsset data) { GameObject go = new GameObject(); go.AddComponent<MeshFilter>().sharedMesh = NewMesh(pivot, size); go.AddComponent<MeshRenderer>().material = material; Sprite sprite = go.AddComponent<Sprite>(); SpriteSheet sheetInfo = new SpriteSheet(material, data); Debug.Log("Names " + sheetInfo.AnimationNames()[0]); return go; }