public void UpdateDependencies(double currentTime) { for (int i = 0; i < mSprites.Count; i++) { Sprite sprite = mSprites[i]; sprite.UpdateDependencies(currentTime); } for (int i = 0; i < mSpriteFrames.Count; i++) { SpriteFrame spriteFrame = mSpriteFrames[i]; spriteFrame.UpdateDependencies(currentTime); } for (int i = 0; i < mTexts.Count; i++) { Text text = mTexts[i]; text.UpdateDependencies(currentTime); } }
public void UpdateDependencies(double currentTime) { _backgroundSprite.UpdateDependencies(currentTime); }