private void DisableThrusting(AppearanceComponent component, SpriteComponent spriteComponent) { if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.Thrusting, out _)) { spriteComponent.LayerSetVisible(ThrusterVisualLayers.Thrusting, false); } if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.ThrustingUnshaded, out _)) { spriteComponent.LayerSetVisible(ThrusterVisualLayers.ThrustingUnshaded, false); } }