private void DisableThrusting(AppearanceComponent component, SpriteComponent spriteComponent) { if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.Thrusting, out _)) { spriteComponent.LayerSetVisible(ThrusterVisualLayers.Thrusting, false); } if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.ThrustingUnshaded, out _)) { spriteComponent.LayerSetVisible(ThrusterVisualLayers.ThrustingUnshaded, false); } }
private void TurnOff( AppearanceComponent component, EnergySwordStatus status, IEntityManager entManager, SpriteComponent?spriteComponent = null) { if (entManager.TryGetComponent(component.Owner, out SharedItemComponent? itemComponent)) { itemComponent.EquippedPrefix = "off"; } if ((status & EnergySwordStatus.Hacked) != 0x0) { spriteComponent?.LayerSetState(0, "e_sword"); } else { spriteComponent?.LayerSetVisible(1, false); } if (entManager.TryGetComponent(component.Owner, out PointLightComponent? pointLightComponent)) { pointLightComponent.Enabled = false; } }
private void SetState(bool on) { _spriteComponent.LayerSetVisible(1, on); _pointLight.Enabled = on; if (_clothingComponent != null) { _clothingComponent.ClothingEquippedPrefix = on ? "On" : "Off"; } }
private void SetState(LightState newState) { _spriteComponent.LayerSetVisible(1, newState == LightState.On); _pointLight.State = newState; if (_clothingComponent != null) { _clothingComponent.ClothingEquippedPrefix = newState.ToString(); } }
/// <summary> /// Deactivates welding tool if active, activates welding tool if possible /// </summary> /// <returns></returns> public bool ToggleStatus() { if (Activated) { Activated = false; // Layer 1 is the flame. spriteComponent.LayerSetVisible(1, false); return(true); } else if (CanActivate()) { Activated = true; spriteComponent.LayerSetVisible(1, true); return(true); } else { return(false); } }
private void TurnOn( AppearanceComponent component, EnergySwordStatus status, Color color, IEntityManager entManager, SpriteComponent?spriteComponent = null) { if ((status & EnergySwordStatus.Hacked) != 0x0) { if (entManager.TryGetComponent(component.Owner, out SharedItemComponent? itemComponent)) { itemComponent.EquippedPrefix = "on-rainbow"; } //todo: figure out how to use the RGBLightControllerSystem to phase out the rainbow sprite AND add lights. spriteComponent?.LayerSetColor(1, Color.White); spriteComponent?.LayerSetVisible(1, false); spriteComponent?.LayerSetState(0, "e_sword_rainbow_on"); } else { if (entManager.TryGetComponent(component.Owner, out SharedItemComponent? itemComponent)) { itemComponent.EquippedPrefix = "on"; itemComponent.Color = color; } spriteComponent?.LayerSetColor(1, color); spriteComponent?.LayerSetVisible(1, true); if (entManager.TryGetComponent(component.Owner, out PointLightComponent? pointLightComponent)) { pointLightComponent.Color = color; pointLightComponent.Enabled = true; } } }
public void ToggleMarkingVisibility(EntityUid uid, SpriteComponent body, HumanoidVisualLayers layer, bool toggle) { if (!EntityManager.TryGetComponent(uid, out MarkingsComponent? markings)) { return; } if (markings.ActiveMarkings.TryGetValue(layer, out List <Marking>?layerMarkings)) { foreach (Marking activeMarking in layerMarkings) { body.LayerSetVisible(activeMarking.MarkingId, toggle); } } }
private void SetOnFire(SpriteComponent sprite, AppearanceComponent appearance, FireVisualsComponent component, bool onFire, float fireStacks) { if (component.Sprite != null) { sprite.LayerSetRSI(FireVisualLayers.Fire, component.Sprite); } sprite.LayerSetVisible(FireVisualLayers.Fire, onFire); if (fireStacks > component.FireStackAlternateState && !string.IsNullOrEmpty(component.AlternateState)) { sprite.LayerSetState(FireVisualLayers.Fire, component.AlternateState); } else { sprite.LayerSetState(FireVisualLayers.Fire, component.NormalState); } }
protected override void OnRemove() { base.OnRemove(); _spriteComponent?.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false); }
private void MakeBroken() { _status = GravityGeneratorStatus.Broken; _sprite.LayerSetState(0, "broken"); _sprite.LayerSetVisible(1, false); }