private void DisableThrusting(AppearanceComponent component, SpriteComponent spriteComponent)
        {
            if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.Thrusting, out _))
            {
                spriteComponent.LayerSetVisible(ThrusterVisualLayers.Thrusting, false);
            }

            if (spriteComponent.LayerMapTryGet(ThrusterVisualLayers.ThrustingUnshaded, out _))
            {
                spriteComponent.LayerSetVisible(ThrusterVisualLayers.ThrustingUnshaded, false);
            }
        }