public void StopListening() { if (speechPlugin != null) { speechPlugin.StopListening(); } Debug.Log(TAG + " StopListening... "); }
public void StopListening() { if (speechPlugin != null) { speechPlugin.StopListening(); } UnityEngine.Debug.Log(TAG + " StopListening... "); this.StartListeningNoBeep(); }
void OnDestroy() { RemoveSpeechPluginListener(); speechPlugin.StopListening(); textToSpeechPlugin.ShutDownTextToSpeechService(); }