//cancel speech public void CancelSpeech() { if (speechPlugin != null) { bool isSupported = speechPlugin.CheckSpeechRecognizerSupport(); if (isSupported) { speechPlugin.Cancel(); } } Debug.Log(TAG + " call CancelSpeech.. "); }
//cancel speech public void CancelSpeech() { //this.resultText.text += "cancel \n"; if (speechPlugin != null) { bool isSupported = speechPlugin.CheckSpeechRecognizerSupport(); if (isSupported) { speechPlugin.Cancel(); } } UnityEngine.Debug.Log(TAG + " call CancelSpeech.. "); }