public void StopListening()
 {
     if (speechPlugin != null)
     {
         speechPlugin.StopListening();
     }
     Debug.Log(TAG + " StopListening...  ");
 }
    public void StopListening()
    {
        if (speechPlugin != null)
        {
            speechPlugin.StopListening();
        }
        UnityEngine.Debug.Log(TAG + " StopListening...  ");

        this.StartListeningNoBeep();
    }
 void OnDestroy()
 {
     RemoveSpeechPluginListener();
     speechPlugin.StopListening();
     textToSpeechPlugin.ShutDownTextToSpeechService();
 }