private float GetHasteWithProcs(StatExtractor statExtractor) { Dictionary <int, float> periods = new Dictionary <int, float>(); Dictionary <int, float> chances = new Dictionary <int, float>(); periods.Add((int)Trigger.Use, 0f); chances.Add((int)Trigger.Use, 1f); WeightedStat[] hasteProcs = Mommy.GetUptimes( Stats, periods, chances, statExtractor, (a, b, c, d, e, f, g, h) => SpecialEffect .GetAverageCombinedUptimeCombinationsMultiplicative( a, b, c, d, e, f, g, h)); float avgProcHaste = 0f; foreach (WeightedStat proc in hasteProcs) { avgProcHaste += proc.Chance * proc.Value; } return((1f + statExtractor(Stats)) * (1f + avgProcHaste) - 1f); }
private void CalcHasteAndManaProcs() { float nonProcHaste = StatUtils.CalcSpellHaste(PreProcStats); if (Options.NoProcs) { WeightedStat staticHaste = new WeightedStat(); staticHaste.Chance = 1f; staticHaste.Value = nonProcHaste; Haste = new List <WeightedStat> { staticHaste }; AvgHaste = nonProcHaste; return; } // the trigger rates are all guestimates at this point, since the // real values depend on haste (which obviously has not been // finalized yet) Dictionary <int, float> periods = new Dictionary <int, float>(); Dictionary <int, float> chances = new Dictionary <int, float>(); float corruptionPeriod = 0f; if (Options.GetActiveRotation().Contains("Corruption")) { corruptionPeriod = 3.1f; if (Talents.GlyphQuickDecay) { corruptionPeriod /= nonProcHaste; } } PopulateTriggers( periods, chances, CalculationsWarlock.AVG_UNHASTED_CAST_TIME / nonProcHaste + Options.Latency, 1 / 1.5f, corruptionPeriod, 1f); // calculate the haste procs Haste = new List <WeightedStat>(); WeightedStat[] percentages = GetUptimes( Stats, periods, chances, s => s.SpellHaste, (a, b, c, d, e, f, g, h) => SpecialEffect .GetAverageCombinedUptimeCombinationsMultiplicative( a, b, c, d, e, f, g, h)); WeightedStat[] ratings = GetUptimes( Stats, periods, chances, s => s.HasteRating, (a, b, c, d, e, f, g, h) => SpecialEffect.GetAverageCombinedUptimeCombinations( a, b, c, d, e, f, g, h)); for (int p = percentages.Length, f = 0; --p >= 0;) { if (percentages[p].Chance == 0) { continue; } for (int r = ratings.Length; --r >= 0; ++f) { if (ratings[r].Chance == 0) { continue; } WeightedStat s = new WeightedStat(); s.Chance = percentages[p].Chance * ratings[r].Chance; s.Value = (1 + percentages[p].Value) * (1 + StatConversion.GetSpellHasteFromRating( ratings[r].Value + Stats.HasteRating)) * (1 + Stats.SpellHaste); Haste.Add(s); AvgHaste += s.Chance * s.Value; } } // calculate mana procs Stats procStats = new Stats(); foreach (SpecialEffect effect in Stats.SpecialEffects()) { if (!periods.ContainsKey((int)effect.Trigger)) { continue; } Stats proc = effect.GetAverageStats( periods[(int)effect.Trigger], chances[(int)effect.Trigger], CalculationsWarlock.AVG_UNHASTED_CAST_TIME, Options.Duration); if (proc.ManaRestore > 0) { proc.ManaRestore *= Options.Duration; } procStats.Accumulate(proc); } Stats.Mana += procStats.Mana; Stats.ManaRestore += procStats.ManaRestore; Stats.ManaRestoreFromBaseManaPPM += procStats.ManaRestoreFromBaseManaPPM; Stats.ManaRestoreFromMaxManaPerSecond += procStats.ManaRestoreFromMaxManaPerSecond; Stats.Mp5 += procStats.Mp5; }