示例#1
0
    public void ApplyPreResolveEffects(BattleSide side, Monster target, System.Random dice)
    {
        if (successfulSpecial != null)
        {
            successfulSpecial.ApplyPreResolveEffects(side, target, dice);
        }

        statChanges.health = GetHealthChangeWithVulnerability(side, target);

        target.currentStats += statChanges;
    }