///// public bool value1 = Input.GetKey("up"); // public bool value2 = Input.GetKey("down"); // Use this for initialization void Start() { _gamemanager = GameObject.Find("GameManager").GetComponent <GameManager>(); _uimanager = GameObject.Find("Canvas").GetComponent <UImanager>(); _uimanager.UpdateLives(life); _spawnmanager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _spawnmanager.startSpawn(); audio = GetComponent <AudioSource>(); }