public void btn_DelogOptions(int Index) { switch (Index) { case 0: if (_Medicine > 0 && currntCat != null) { Debug.Log(" we use 1 Medicine "); _Medicine -= 1; useMedicine = true; if (useMedicine == true) { // Debug.Log(" DelogShowBegin "); _CountCat += 1; _Spawn_Manager.Remove_Cat(currntCat.GetComponent <Cat> ()); Destroy(currntCat); } goDelogShow.SetActive(false); } break; case 1: goDelogShow.SetActive(false); break; default: Debug.LogError(" -- Bla! "); break; } }