void Start() { _audioSource = GetComponent <AudioSource>(); _playerRb = GetComponent <Rigidbody2D>(); _playerSpriteRenderer = GetComponent <SpriteRenderer>(); _spawnManager = GameObject.Find("Spawn Manager").GetComponent <Spawn_Manager>(); _mainCam = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); _renderers = GetComponentsInChildren <Renderer>(); _uiManager = GameObject.Find("Canvas").GetComponent <UI_Manager>(); if (_uiManager == null) { Debug.LogError("The UI Manager is NULL!"); } if (_audioSource == null) { Debug.LogError("The AudioSource is NULL!"); } else { _audioSource.clip = _bulletSoundClip; } if (_spawnManager == null) { Debug.Log("Spawn Manager is NULL - Asteroid.cs"); } }
// Start is called before the first frame update void Start() { // get an instance of the spawn manager from the game. _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _explosionSound = GameObject.Find("Explosion_Sound").GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { transform.position = new Vector3(0, 0, 0); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _audioSource = GetComponent <AudioSource>(); if (_spawnManager == null) { Debug.LogError("The Spawn_Manager is NULL!"); } if (_uiManager == null) { Debug.LogError("The UI Manager is NULL"); } if (_audioSource == null) { Debug.LogError("AudioSource on the Player is null"); } else { _audioSource.clip = _laserSound; } }
public void MaxMatchs() { Debug.Log(actualMatchs); if (actualMatchs >= 3) { if (actualTag == "Cube") { audio.clip = lifeSound; audio.Play(); PlayerHpBar(); actualTag = null; } if (actualTag == "Triangle") { audio.clip = damageSound; audio.Play(); EnnemyHpBar(); actualTag = null; } if (actualTag == "Circle") { EnnemyShieldBar(); actualTag = null; } Spawn_Manager.Instance().UnSpawnForms(); Spawn_Manager.Instance().StartingIdx(); actualMatchs = 0; isSelectionActive = false; ResetTimer(); } }
// Start is called before the first frame update void Start() { StartCoroutine("onInitStart"); _shieldsPrefab.SetActive(false); // get a reference to the UI manager script _uiManager = GameObject.Find("Canvas").GetComponent <UI_Manager>(); if (_uiManager == null) { Debug.Log("The UI manager is Null."); } // get an instance of the Spawn_Manager. _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawnManager == null) { Debug.Log("Spawn Manager is NULL."); } // Get the sound objects _laserShot = GameObject.Find("LaserShot").GetComponent <AudioSource>(); { if (_laserShot == null) { Debug.Log("LaserShot is null."); } } _explosionSound = GameObject.Find("Explosion_Sound").GetComponent <AudioSource>(); { if (_explosionSound == null) { Debug.Log("Explosion is null."); } } }
// Start is called before the first frame update void Start() { // Snap the player object to the origin point 0,0,0 when the game starts. transform.position = new Vector3(0, 0, 0); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _audioSource = GetComponent <AudioSource>(); _sprintActive = false; if (_spawnManager == null) { Debug.LogError("The Spawn Manager is NULL."); } if (_uiManager == null) { Debug.LogError("The UI Manager is NULL."); } if (_audioSource == null) { Debug.LogError("AudioSource on the player is NULL."); } else { _audioSource.clip = _laserSoundClip; } }
// Start is called before the first frame update void Start() { transform.position = new Vector3(0, 0, 0); spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (spawnManager == null) { Debug.LogError("The Spawn Manager is NULL"); } }
private void Start() { transform.position = new Vector3(0, 0, 0); _spawnManager = FindObjectOfType <Spawn_Manager>().GetComponent <Spawn_Manager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _audioSource = GetComponent <AudioSource>(); _audioSource.clip = _laserSoundClip; }
///// public bool value1 = Input.GetKey("up"); // public bool value2 = Input.GetKey("down"); // Use this for initialization void Start() { _gamemanager = GameObject.Find("GameManager").GetComponent <GameManager>(); _uimanager = GameObject.Find("Canvas").GetComponent <UImanager>(); _uimanager.UpdateLives(life); _spawnmanager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _spawnmanager.startSpawn(); audio = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawnManager == null) { Debug.LogError("The Spawn Manager is NULL."); } }
// Start is called before the first frame update void Start() { cpos = new Vector3(0, 0, 0); transform.position = cpos; _spawn_Manager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawn_Manager == null) { Debug.Log("the Spawn manager is NULL"); } }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
void Awake() { spawn_Manager = GameObject.Find(SPAWNMANAGER).GetComponent <Spawn_Manager>() ?? null; uI_Manager = GameObject.Find(CANVAS).GetComponent <UI_Manager>() ?? null; gameManager = GameObject.Find(GAMEMANAGER).GetComponent <GameManager>() ?? null; _audioSource = GetComponent <AudioSource>() ?? null; animator = GetComponent <Animator>() ?? null; _audioSource.clip = _laserClip; if (!gameManager.CoopMode()) { transform.position = new Vector3(0, 0, 0); } }
// Start is called before the first frame update void Start() { transform.position = new Vector3(0, 0, 0); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_spawnManager == null) { Debug.LogError("The Spawn Manager is NULL in Player.cs"); } if (_uiManager == null) { Debug.LogError("The UIManager is NULL in Player.cs"); } }
// Start is called before the first frame update void Awake() { if (_Instace == null) { _Instace = this; } if (_Spawn_Manager == null) { _Spawn_Manager = GetComponent <Spawn_Manager> (); } _Medicine = 5; _Timer = d_Timer; useMedicine = false; }
public void CooldownTimer() { if (timerActive) { tmpTimer -= Time.deltaTime; timerImage.fillAmount = tmpTimer / timerInSeconds; if (tmpTimer <= 0.0f) { tmpTimer = 0; ResetTimer(); ennemyShield.fillAmount += ennemyShieldRecover; Spawn_Manager.Instance().UnSpawnForms(); Spawn_Manager.Instance().StartingIdx(); } } }
void Start() { transform.position = new Vector3(0, -3.0f, 0); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _audioSource = GetComponent <AudioSource>(); _audioSource.clip = _laserSoundClip; //if(_spawnManager != null) //{ // Debug.LogError("SpawnManger is Null"); //} //if(_uiManager == null) //{ // Debug.LogError("UI Manager is Empty"); //} }
private void Start() { _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_uiManager != null) { _uiManager.UpdateLives(lives); } _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_gameManager.isCoopMode == false) { transform.position = new Vector3(0, 0, 0); } _hitCount = 0; _audioSource = GetComponent <AudioSource>(); }
public void CooldownTimer() { tmpTimer -= Time.deltaTime; timerImage.fillAmount = tmpTimer / timerInSeconds; if (tmpTimer <= 0.0f) { tmpTimer = 0; ResetTimer(); ennemyShield.fillAmount += ennemyShieldRecover; audio.clip = timerSound; audio.Play(); Spawn_Manager.Instance().UnSpawnForms(); Spawn_Manager.Instance().StartingIdx(); actualMatchs = 0; isSelectionActive = false; } }
// Start is called before the first frame update void Start() { transform.position = new Vector3(0, -2.5f, 0); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _audioSource = GetComponent <AudioSource>(); if (_uiManager != null) { _uiManager.UpdateLives(lives); } if (_spawnManager != null) { _spawnManager.StartSpawn(); } }
// Use this for initialization void Start() { uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); if (uiManager) { uiManager.UpdateLives(lifes); } spawn_Manager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (spawn_Manager) { spawn_Manager.StartSpawnRoutines(); } audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { _audioSource = GetComponent <AudioSource>(); _spawnManager = GameObject.Find("SpawnManager").GetComponent <Spawn_Manager>(); // _spawnManager.StartSpawnRoutine(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_uiManager != null) { _uiManager.UpdateLives(playerHealth); } transform.position = new Vector3(0, 0, 0); _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); if (_spawnManager != null) { _spawnManager.StartSpawnRoutine(); } _hitCount = 0; }
// Use this for initialization void Start() { //get the ui manager component _UIManager = GameObject.Find("Canvas").GetComponent <UI_Manager>(); //update the lives counter according to the player lives _UIManager.UpdateLives(playerLives); //get the spawn manager component _spawnManager = GameObject.Find("Spawn Manager").GetComponent <Spawn_Manager>(); //get the audio source _laserSound = GetComponent <AudioSource>(); //run the spawning coroutines after a nullcheck if (_spawnManager != null) { _spawnManager.StartSpawnRoutines(); } }
void Start() { SetPlayerStartPosition(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UI_Manager>(); if (_uiManager == null) { Debug.LogError("UI Manager is Null!"); } SpawnManagerNullCheck(); _audioSource = GetComponent <AudioSource>(); if (_audioSource == null) { Debug.LogError("Audio Source is Null!"); } else { _audioSource.clip = _laserSoundClip; } }
// Use this for initialization void Start() { transform.position = new Vector3(0, 0, 0); _uI_Manager = GameObject.Find("Canvas").GetComponent <UI_Manager>(); if (_uI_Manager != null) { _uI_Manager.UpdateLives(_health); } _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawnManager != null) { _spawnManager.StartSpawning(); } _audioSource = GetComponent <AudioSource>(); _hitCount = 0; }
void Start() { transform.position = new Vector3(0, 0, 0); Debug.Log("Game begins"); _uimManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _gamemanger = GameObject.Find("GameManager").GetComponent <GameManager>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawnManager != null) { _spawnManager.StartSpawnRoutine(); } if (_uimManager != null) { _uimManager.UpdateLives(_lifes); } _audioSource = GetComponent <AudioSource>(); hitCount = 0; }
void Start() { transform.position = new Vector3(0, -3, 0); _shield.gameObject.SetActive(false); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _audioSourse = GetComponent <AudioSource>(); _spawn_Manager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawn_Manager == null) { Debug.LogError("The Spawn Manager is NULL."); } if (_uiManager == null) { Debug.LogError("The UI Manager is NULL."); } if (_audioSourse == null) { Debug.LogError("The AudioSource on the player is NULL."); } else { _audioSourse.clip = _laserSoundClip; } _anim = GetComponent <Animator>(); _currentLevel = 1; _enemy.enemyLevel = 1; }
void Start() { //take the current postion =new postion (0,0,0) transform.position = new Vector3(0, -2f, 0); _audiosource = GetComponent <AudioSource>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _spawnmanager = GameObject.Find("SpawnManager").GetComponent <Spawn_Manager>(); if (_spawnmanager == null) { Debug.LogError("Hey dont ship"); } if (_uiManager == null) { Debug.LogError("Hey UI manager is null"); } if (_audiosource == null) { Debug.LogError("Audio Source of player is NULL"); } else { _audiosource.clip = _laserSoundClip; } }
private void Start() { _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); }
// Start is called before the first frame update void Start() { Player_ControlerScript = GameObject.Find("Player").GetComponent <Player_Controler>(); spawnM = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); }