/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { Exit(); } if (MediaPlayer.State == MediaState.Stopped) { MediaPlayer.Play(song); } if (collisionDetectionSystem.CollisionOccured) { if (count <= 0) { ResetGame(); count = 5; } count -= gameTime.ElapsedGameTime.TotalSeconds; } else { // TODO: Add your update logic here collisionDetectionSystem.Update(gameTime); physicsSystem.Update(gameTime); spawnSystem.Update(gameTime); inputSystem.Update(gameTime); scoreSystem.Update(gameTime); } base.Update(gameTime); }