Update() private méthode

private Update ( ) : void
Résultat void
Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                Exit();
            }

            if (MediaPlayer.State == MediaState.Stopped)
            {
                MediaPlayer.Play(song);
            }

            if (collisionDetectionSystem.CollisionOccured)
            {
                if (count <= 0)
                {
                    ResetGame();
                    count = 5;
                }
                count -= gameTime.ElapsedGameTime.TotalSeconds;
            }
            else
            {
                // TODO: Add your update logic here
                collisionDetectionSystem.Update(gameTime);
                physicsSystem.Update(gameTime);
                spawnSystem.Update(gameTime);
                inputSystem.Update(gameTime);
                scoreSystem.Update(gameTime);
            }


            base.Update(gameTime);
        }