示例#1
0
 private void Start()
 {
     s_m = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>();
     if (room_name == "Main_room")
     {
         cleared = true;
     }
 }
示例#2
0
 // Start is called before the first frame update
 // Update is called once per frame
 void Start()
 {
     hearts_UI     = GameObject.Find("UI_heart").gameObject.GetComponent <UI_hearts>();
     s_m           = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>();
     attack_system = GetComponent <Attack_system>();
     if (gameObject.tag == "Player")
     {
         hearts_UI.Change_hearts(health);
     }
 }
示例#3
0
 private void Start()
 {
     amount = GameObject.Find("Text_key").gameObject.GetComponent <Text>();
     s_m    = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>();
 }
示例#4
0
 private void Start()
 {
     s_m = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>();
 }
示例#5
0
 void Awake()
 {
     sounds_Manager = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>();
     sprites        = Resources.LoadAll <Sprite>("Button");
 }
示例#6
0
 private void Start()
 {
     time_of_living = Time.time + time_of_living;
     sounds_Manager = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>();
 }