private void Start() { s_m = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>(); if (room_name == "Main_room") { cleared = true; } }
// Start is called before the first frame update // Update is called once per frame void Start() { hearts_UI = GameObject.Find("UI_heart").gameObject.GetComponent <UI_hearts>(); s_m = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>(); attack_system = GetComponent <Attack_system>(); if (gameObject.tag == "Player") { hearts_UI.Change_hearts(health); } }
private void Start() { amount = GameObject.Find("Text_key").gameObject.GetComponent <Text>(); s_m = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>(); }
private void Start() { s_m = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>(); }
void Awake() { sounds_Manager = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>(); sprites = Resources.LoadAll <Sprite>("Button"); }
private void Start() { time_of_living = Time.time + time_of_living; sounds_Manager = GameObject.Find("SoundsManager").GetComponent <Sounds_manager>(); }