void Die() { enable = false; if (gameObject.tag == "Monster") { GameObject.Find("logic").GetComponent <Score_manager>().Add_score(30); } if (aud_die != null) { s_m.Play_pls(aud_die); } if (gameObject.GetComponent <Drop>()) { gameObject.GetComponent <Drop>().Drop_(transform.position); } if (die_obj) { Instantiate(die_obj, transform.position, Quaternion.identity); } if (gameObject.tag == "Player") { GameObject.Find("Pauser").GetComponent <Pauser>().The_end(); } Destroy(gameObject); }