private void ItemIsSentinel(ObjectListItem o) { string[] s = o.moreInfo.ToArray(); int i; switch (s[0]) { case "3": i = 3; break; case "4": i = 4; break; default: i = 5; break; } SolitudeObjects.Enemies.Sentinel sn = new SolitudeObjects.Enemies.Sentinel(o.position, o.dimensions, PhysicalWorld, i); contents.Add(sn); }