Example #1
0
        private void ItemIsSentinel(ObjectListItem o)
        {
            string[] s = o.moreInfo.ToArray();
            int      i;

            switch (s[0])
            {
            case "3": i = 3; break;

            case "4": i = 4; break;

            default: i = 5; break;
            }
            SolitudeObjects.Enemies.Sentinel sn = new SolitudeObjects.Enemies.Sentinel(o.position, o.dimensions, PhysicalWorld, i);
            contents.Add(sn);
        }
Example #2
0
 private void ItemIsSentinel(ObjectListItem o)
 {
     string[] s = o.moreInfo.ToArray();
     int i;
     switch (s[0])
     {
         case "3": i = 3; break;
         case "4": i = 4; break;
         default: i = 5; break;
     }
     SolitudeObjects.Enemies.Sentinel sn = new SolitudeObjects.Enemies.Sentinel(o.position, o.dimensions, PhysicalWorld, i);
     contents.Add(sn);
 }