public static bool Prefix(DockedVehicleHandTarget __instance, GUIHand hand) { vehicleDockingBay = __instance.dockingBay; Vehicle vehicle = vehicleDockingBay.GetDockedVehicle(); if (skipPrefix || vehicle == null) { return(true); } dockedVehicle = __instance; guiHand = hand; SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); NitroxId id = NitroxEntity.GetId(vehicle.gameObject); if (simulationOwnership.HasExclusiveLock(id)) { Log.Debug($"Already have an exclusive lock on this vehicle: {id}"); return(true); } simulationOwnership.RequestSimulationLock(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse); return(false); }
public override void Process(SimulationOwnershipChange simulationOwnershipChange) { foreach (SimulatedEntity simulatedEntity in simulationOwnershipChange.Entities) { if (multiplayerSession.Reservation.PlayerId == simulatedEntity.PlayerId) { if (simulatedEntity.ChangesPosition) { StartBroadcastingEntityPosition(simulatedEntity.Id); } simulationOwnershipManager.SimulateEntity(simulatedEntity.Id, SimulationLockType.TRANSIENT); } else if (simulationOwnershipManager.HasAnyLockType(simulatedEntity.Id)) { // The server has forcibly removed this lock from the client. This is generally fine for // transient locks because it is only broadcasting position. However, exclusive locks may // need additional cleanup (such as a person piloting a vehicle - they need to be kicked out) // We can later add a forcibly removed callback but as of right now we have no use-cases for // forcibly removing an exclusive lock. Just log it if it happens.... if (simulationOwnershipManager.HasExclusiveLock(simulatedEntity.Id)) { Log.Warn("The server has forcibly revoked an exlusive lock - this may cause undefined behaviour. GUID: " + simulatedEntity.Id); } simulationOwnershipManager.StopSimulatingEntity(simulatedEntity.Id); EntityPositionBroadcaster.StopWatchingEntity(simulatedEntity.Id); } } }
public static bool Prefix(PilotingChair __instance, GUIHand hand) { if (skipPrefix) { return(true); } SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); SubRoot subRoot = __instance.GetComponentInParent <SubRoot>(); Validate.NotNull(subRoot, "PilotingChair cannot find it's corresponding SubRoot!"); NitroxId id = NitroxEntity.GetId(subRoot.gameObject); if (simulationOwnership.HasExclusiveLock(id)) { Log.Debug($"Already have an exclusive lock on the piloting chair: {id}"); return(true); } HandInteraction <PilotingChair> context = new HandInteraction <PilotingChair>(__instance, hand); LockRequest <HandInteraction <PilotingChair> > lockRequest = new LockRequest <HandInteraction <PilotingChair> >(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context); simulationOwnership.RequestSimulationLock(lockRequest); return(false); }
public static bool Prefix(DockedVehicleHandTarget __instance, GUIHand hand) { Vehicle vehicle = __instance.dockingBay.GetDockedVehicle(); if (skipPrefix || vehicle == null) { return(true); } SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); NitroxId id = NitroxEntity.GetId(vehicle.gameObject); if (simulationOwnership.HasExclusiveLock(id)) { Log.Debug($"Already have an exclusive lock on this vehicle: {id}"); return(true); } HandInteraction <DockedVehicleHandTarget> context = new HandInteraction <DockedVehicleHandTarget>(__instance, hand); LockRequest <HandInteraction <DockedVehicleHandTarget> > lockRequest = new LockRequest <HandInteraction <DockedVehicleHandTarget> >(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context); simulationOwnership.RequestSimulationLock(lockRequest); return(false); }
public static bool Prefix(PilotingChair __instance, GUIHand hand) { if (skipPrefix) { return(true); } pilotingChair = __instance; guiHand = hand; SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); SubRoot subRoot = __instance.GetComponentInParent <SubRoot>(); Validate.NotNull(subRoot, "PilotingChair cannot find it's corresponding SubRoot!"); string guid = GuidHelper.GetGuid(subRoot.gameObject); if (simulationOwnership.HasExclusiveLock(guid)) { Log.Debug($"Already have an exclusive lock on the piloting chair: {guid}"); return(true); } simulationOwnership.RequestSimulationLock(guid, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse); return(false); }
public static bool Prefix(Bench __instance, GUIHand hand) { if (skipPrefix) { return(true); } NitroxId id = NitroxEntity.GetId(__instance.gameObject); if (simulationOwnership.HasExclusiveLock(id)) { Log.Debug($"Already have an exclusive lock on the bench/chair: {id}"); return(true); } HandInteraction <Bench> context = new(__instance, hand); LockRequest <HandInteraction <Bench> > lockRequest = new(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context); simulationOwnership.RequestSimulationLock(lockRequest); return(false); }
public static bool Prefix(Vehicle __instance, GUIHand hand) { if (skipPrefix) { return(true); } SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); NitroxId id = NitroxEntity.GetId(__instance.gameObject); if (simulationOwnership.HasExclusiveLock(id)) { Log.Debug($"Already have an exclusive lock on the vehicle: {id}"); return(true); } HandInteraction <Vehicle> context = new(__instance, hand); LockRequest <HandInteraction <Vehicle> > lockRequest = new(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context); simulationOwnership.RequestSimulationLock(lockRequest); return(false); }
public static bool Prefix(Vehicle __instance, GUIHand hand) { if (skipPrefix) { return(true); } vehicle = __instance; guiHand = hand; SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); string guid = GuidHelper.GetGuid(__instance.gameObject); if (simulationOwnership.HasExclusiveLock(guid)) { Log.Debug($"Already have an exclusive lock on the vehicle: {guid}"); return(true); } simulationOwnership.RequestSimulationLock(guid, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse); return(false); }
public static bool Prefix(PropulsionCannon __instance, GameObject target) { if (skipPrefixPatch) { return(true); } SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); NitroxId id = NitroxEntity.GetId(target); if (simulationOwnership.HasExclusiveLock(id)) { Log.Debug($"Already have an exclusive lock on the grabbed propulsion cannon object: {id}"); return(true); } PropulsionGrab context = new(__instance, target); LockRequest <PropulsionGrab> lockRequest = new(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context); simulationOwnership.RequestSimulationLock(lockRequest); return(false); }