public override void Process(SimulationOwnershipChange simulationOwnershipChange) { foreach (OwnedGuid ownedGuid in simulationOwnershipChange.OwnedGuids) { if (multiplayerSession.Reservation.PlayerId == ownedGuid.PlayerId && ownedGuid.IsEntity) { SimulateEntity(ownedGuid); } simulationOwnershipManager.AddOwnedGuid(ownedGuid.Guid, ownedGuid.PlayerId); } }