private void GenerateDistrictProxy(int empireIndex, WorldPosition worldPosition, SimulationObject districtProxy) { districtProxy.RemoveAllDescriptors_ModifierForwardType_ChildrenOnly(); if (this.WorldPositionningService != null) { DepartmentOfTheInterior.ApplyDistrictProxyDescriptors(base.Game.Empires[empireIndex], districtProxy, worldPosition, DistrictType.Exploitation, true, false); districtProxy.Refresh(); } }