private void AttackSuccesHandler()
        {
            _numberOfValidTries++;

            if (_numberOfValidTries >= MaxNumberOfTries)
            {
                EndGame();
                Messenger.AddListener(Signals.TargetOut(), NextStage);
                Messenger.Broadcast(Signals.GameWinPhase());
                Messenger.Broadcast <bool>(Signals.GameResultPhase(), true);
            }
        }