void Start() { levels.Add(Attribute.DAMAGE, damageLevels); levels.Add(Attribute.KNOCKBACK, knockbackLevels); levels.Add(Attribute.LUCK, LuckLevels); levels.Add(Attribute.SPEED, speedLevels); levels.Add(Attribute.STAMINA, staminaLevels); currentLevel.Add(Attribute.DAMAGE, 0); currentLevel.Add(Attribute.KNOCKBACK, 0); currentLevel.Add(Attribute.LUCK, 0); currentLevel.Add(Attribute.SPEED, 0); currentLevel.Add(Attribute.STAMINA, 0); // Update panel text panel.UpdateText( levels[Attribute.DAMAGE][currentLevel[Attribute.DAMAGE]].price, levels[Attribute.SPEED][currentLevel[Attribute.SPEED]].price, levels[Attribute.KNOCKBACK][currentLevel[Attribute.KNOCKBACK]].price); }