private void Start() { inventoryPanel.Initialize(); statusPanel.Initialize(); npcDialog_Panel.Initialize(); shopPanel.Initialize(); player_QuestPanel.Initialize(); npc_QuestPanel.Initialize(); resourceInteractPanel.Initialize(); gatheringProgressPanel.Initiaialize(); buildingInteractPanel.Initialize(); buildingUpgradePanel.Initialize(); quickSlotPanel.Initialize(); if (PlayerStat.Instance.FirstLogin) { UIPanelTurner.Instance.Open_TutorialGuidePanel(); PlayerStat.Instance.FirstLogin = false; } }