private void OnTriggerStay(Collider other) { levelHandler.LevelFinished(); FindObjectOfType <ScoreScreen>().SetAll(); GameObject.Find("PlayerFPSController").SendMessage("Finish"); charController = GetComponent <CharacterController>(); PlayerFPSController.GetComponent <CharacterController>().enabled = false; stopShooting.GetComponent <Shooting>().enabled = false; StartCoroutine(WaitForSceneLoad()); }
override public void setTankMovement(Shooting tankShooting) { m_TankShooting = tankShooting; m_RigidBody = m_TankShooting.GetComponent <Rigidbody> (); m_TankShooting.setCurrentLaunchForce(m_TankShooting.m_MinLaunchForce); }