示例#1
0
文件: GameState.cs 项目: 4980/Levels
 private void StartGameTransition()
 {
     GAME_STATE = GAME_ON;
     Destroy(staticCamera, .1f);
     Shooter = Instantiate <Shooter>(ShooterPrefab);
     Shooter.Boot();
     Instantiate(SpawnParticleSystem);
 }