private void StartGameTransition() { GAME_STATE = GAME_ON; Destroy(staticCamera, .1f); Shooter = Instantiate <Shooter>(ShooterPrefab); Shooter.Boot(); Instantiate(SpawnParticleSystem); }
private void StartGameTransition() { GAME_STATE = GAME_ON; Destroy(staticCamera, .1f); Shooter = Instantiate <Shooter>(ShooterPrefab); Shooter.Boot(); Instantiate(SpawnParticleSystem); }