private void HandleFireHeld() { switch (CurFireMode) { case FireMode.ChargeHoldMax: m_shooter.Charge(Time.deltaTime); if (m_shooter.ChargePercent < 1.0f) { return; } m_shooter.Fire(); m_hasFired = true; break; case FireMode.ChargeHoldRelease: m_shooter.Charge(Time.deltaTime); break; } }