示例#1
0
文件: Main.cs 项目: tangxiaohui/home3
        private void Start()
        {
            //启动
            ShineSetup.setup(this.gameObject);

            Ctrl.print("启动");

            // SceneManager.sceneLoaded+=onSceneLoaded;
//			UnityEditor.EditorApplication.LoadLevelInPlayMode("Assets/source/art/Scene/Yw_LiangShan.unity");
            // loadFromBundle();
        }
示例#2
0
    //启动
    public void start(GameObject root)
    {
        ShineSetting.isEditor = false;
        //路径
        countIsRelease();

        initSetting();

        //引擎启动
        ShineSetup.setup(root, onExit);

        start();
    }