private void Start() { //启动 ShineSetup.setup(this.gameObject); Ctrl.print("启动"); // SceneManager.sceneLoaded+=onSceneLoaded; // UnityEditor.EditorApplication.LoadLevelInPlayMode("Assets/source/art/Scene/Yw_LiangShan.unity"); // loadFromBundle(); }
//启动 public void start(GameObject root) { ShineSetting.isEditor = false; //路径 countIsRelease(); initSetting(); //引擎启动 ShineSetup.setup(root, onExit); start(); }