// Use this for initialization void Start() { sm = new ShieldModel(); sv = new ShieldView(); sv.SetModel(sm); sv.SetUiText(TextShieldStrengthValue, TextRepairableValue); sv.Refresh(); sc = new ShieldController(); sc.SetModel(sm); sc.SetView(sv); }
private void Start() { model = new ShieldModel(); view = new ShieldView(); view.SetModel(model); view.SetText(Strength, isRepairable); view.TextAfterChanges(); controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); }
// Use this for initialization void Start() { model = new ShieldModel(); view = new ShieldView(); view.SetModel(model); view.SetUIItems(textStrength, textRepair, imageShield); view.SetImages(images); view.Refresh(); controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); }
void Start() { // model shieldModel = new ShieldModel(); // view shieldView = new ShieldView(); shieldView.SetModel(shieldModel); shieldView.SetUITexts(strengthText, repairableText); shieldView.SetImages(shieldStrengthImage, shieldStengthImages); shieldView.Refresh(); // controller shieldController = new ShieldController(); shieldController.SetShieldModel(shieldModel); shieldController.SetShieldView(shieldView); }
void Start() { //model model = new ShieldModel(); //view view = new ShieldView(); view.SetModel(model); view.SetUITexts(StrengthText, TrueOrFalse); view.Refresh(); //controller controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); controller.SetButtons(Damage1, Damage10); }
void Start() { // Model model = new ShieldModel(); // View view = new ShieldView(); view.SetModel(model); view.SetUITexts(Damage1, Damage10); view.Refresh(); //Controller controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); controller.SetDamage1Text(Damage1); }
void Start() { // model model = new ShieldModel(); //view view = new ShieldView(); view.SetModel(model); view.SetUIText(textStrength, textIsRepairable); view.Refresh(); //controller controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); controller.SetButtonOne(DamageOne); controller.SetButtonTen(DamageTen); controller.SetButtonTick(ButtonTick); }