void Start() { //Create new ShieldModel object shield = new ShieldModel(); sView = GetComponent <ShieldView>(); sView.UpdateShieldStatus(shield.GetIsOn()); sView.UpdateShieldHealth(shield.GetShieldHealth(), shield.GetShieldStrength()); sView.UpdateShieldStrength(shield.GetShieldStrength()); }
public void ReleaseShieldDirection() { ShieldView shield = m_EquipModel.ShieldParent.GetComponentInChildren <ShieldView>(); if (shield == null) { return; } shield.ReleaseShieldDirection(); }
// Use this for initialization void Start() { sm = new ShieldModel(); sv = new ShieldView(); sv.SetModel(sm); sv.SetUiText(TextShieldStrengthValue, TextRepairableValue); sv.Refresh(); sc = new ShieldController(); sc.SetModel(sm); sc.SetView(sv); }
public void ForceShieldDirection(ShieldDirection direction) { //This is called by the CharacterAnimationListener.SetShieldDirection ShieldView shield = m_EquipModel.ShieldParent.GetComponentInChildren <ShieldView>(); if (shield == null) { return; } shield.ForceShieldDirection(direction); }
private void Start() { model = new ShieldModel(); view = new ShieldView(); view.SetModel(model); view.SetText(Strength, isRepairable); view.TextAfterChanges(); controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); }
private void Start() { //model ShieldModel model = new ShieldModel(); //view ShieldView view = new ShieldView(); //controller ShieldController controller = new ShieldController(); view.SetUITexts(model.GetStrength(), model.IsRepairable()); }
public override void Start() { Vector3 pos = _config.shieldData.startAnchor; _shields = new ShieldView[_config.shieldData.shieldCount]; for (var i = 0; i < _config.shieldData.shieldCount; i++) { _shields[i] = new ShieldView($"Shield_{i}", _config); _shields[i].SetParent(_holder); _shields[i].SetPosition(pos); pos = new Vector3(pos.x + _shields[i].GetWidth() + _config.shieldData.shieldSpacing, pos.y, 0f); } }
// Use this for initialization void Start() { model = new ShieldModel(); view = new ShieldView(); view.SetModel(model); view.SetUIItems(textStrength, textRepair, imageShield); view.SetImages(images); view.Refresh(); controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); }
void Start() { model = new ShieldModel(); view = new ShieldView(); view.Model = model; view.ShieldStrengthText = shieldStrengthText; view.RepairableText = repairableText; view.ShieldStrengthImage = shieldStrengthImage; view.ShieldStrengthTextures = shieldStrengthTextures; view.Refresh(); controller = new ShieldController(); controller.Model = model; controller.View = view; }
// Use this for initialization void Start() { //Model model = new ShieldModel(); //View view = new ShieldView(); view.setModel(model); view.SetUITexts(strengthValue, repairableValue); view.Refresh(); //controller controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); }
void Start() { // Model model = new ShieldModel(); // View view = new ShieldView(); view.SetModel(model); view.SetUITexts(Damage1, Damage10); view.Refresh(); //Controller controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); controller.SetDamage1Text(Damage1); }
void Start() { // model shieldModel = new ShieldModel(); // view shieldView = new ShieldView(); shieldView.SetModel(shieldModel); shieldView.SetUITexts(strengthText, repairableText); shieldView.SetImages(shieldStrengthImage, shieldStengthImages); shieldView.Refresh(); // controller shieldController = new ShieldController(); shieldController.SetShieldModel(shieldModel); shieldController.SetShieldView(shieldView); }
void Start() { //model model = new ShieldModel(); //view view = new ShieldView(); view.SetModel(model); view.SetUITexts(StrengthText, TrueOrFalse); view.Refresh(); //controller controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); controller.SetButtons(Damage1, Damage10); }
void Start() { // model model = new ShieldModel(); //view view = new ShieldView(); view.SetModel(model); view.SetUIText(textStrength, textIsRepairable); view.Refresh(); //controller controller = new ShieldController(); controller.SetModel(model); controller.SetView(view); controller.SetButtonOne(DamageOne); controller.SetButtonTen(DamageTen); controller.SetButtonTick(ButtonTick); }
void Start() { shieldView = GetComponent <ShieldView> (); }
public void SetView(ShieldView sv) { this.sv = sv; }
public void SetView(ShieldView view) { this.view = view; }
private void SetView(ShieldView view) { this.view = view; }
// Use this for initialization void Start() { sm = new ShieldModel(); sView = GetComponent <ShieldView> (); }
public ShieldPresenter(ShieldView view) { _view = view; }
protected virtual void Start() { shieldView = GetComponent <ShieldView>(); }
public void SetShieldView(ShieldView shieldView) { this.shieldView = shieldView; }