private void Awake() { if (GetComponentInChildren <ShieldOverlap>() != null) { shieldOverlap_ = GetComponentInChildren <ShieldOverlap>(); } health_ = GetComponent <Health>(); }
private void Awake() { shieldOverlap_ = GetComponent <ShieldOverlap>(); shieldSplatter_ = GetComponent <ThrownShieldSplatter>(); shieldMovement_ = GetComponent <ThrownShieldMovement>(); }
private void Awake() { shieldOverlap_ = GetComponent <ShieldOverlap>(); rb_ = GetComponentInParent <Rigidbody2D>(); }