/// <summary>
 /// Creates a new <see cref="Compute"/> instance with the specified parameters.
 /// </summary>
 /// <param name="shaderSourceRewriter">The <see cref="ShaderSourceRewriter"/> instance used to process the input tree.</param>
 public ExecuteMethodRewriter(ShaderSourceRewriter shaderSourceRewriter)
 {
     ShaderSourceRewriter = shaderSourceRewriter;
 }
 /// <summary>
 /// Creates a new <see cref="Compute"/> instance with the specified parameters.
 /// </summary>
 /// <param name="shaderSourceRewriter">The <see cref="ShaderSourceRewriter"/> instance used to process the input tree.</param>
 public Compute(ShaderSourceRewriter shaderSourceRewriter)
     : base(shaderSourceRewriter)
 {
 }
 /// <summary>
 /// Creates a new <see cref="Pixel"/> instance with the specified parameters.
 /// </summary>
 /// <param name="shaderSourceRewriter">The <see cref="ShaderSourceRewriter"/> instance used to process the input tree.</param>
 public Pixel(ShaderSourceRewriter shaderSourceRewriter)
     : base(shaderSourceRewriter)
 {
 }