/// <summary> /// Creates a new <see cref="Compute"/> instance with the specified parameters. /// </summary> /// <param name="shaderSourceRewriter">The <see cref="ShaderSourceRewriter"/> instance used to process the input tree.</param> public ExecuteMethodRewriter(ShaderSourceRewriter shaderSourceRewriter) { ShaderSourceRewriter = shaderSourceRewriter; }
/// <summary> /// Creates a new <see cref="Compute"/> instance with the specified parameters. /// </summary> /// <param name="shaderSourceRewriter">The <see cref="ShaderSourceRewriter"/> instance used to process the input tree.</param> public Compute(ShaderSourceRewriter shaderSourceRewriter) : base(shaderSourceRewriter) { }
/// <summary> /// Creates a new <see cref="Pixel"/> instance with the specified parameters. /// </summary> /// <param name="shaderSourceRewriter">The <see cref="ShaderSourceRewriter"/> instance used to process the input tree.</param> public Pixel(ShaderSourceRewriter shaderSourceRewriter) : base(shaderSourceRewriter) { }