void Update() { //Hotkey controls over options menu if (Input.GetKeyDown(KeyCode.Escape)) { switch (state) { case PauseMenuStates.Unpaused: Pause(); break; case PauseMenuStates.PauseMain: UnPause(); break; case PauseMenuStates.OptionsMenu: OptionsToPauseMain(); break; } sfxManager.SpawnUI_1_Click(); } }
void PlaySfx() { sfxManager.SpawnUI_1_Click(); }