private void PreloadAudio(SfxManager sfx, string fileName)
        {
            var debugOverlay  = Game.AsTheaterDays().FindSingleElement <DebugOverlay>();
            var pluginManager = Program.PluginManager;
            var format        = GetFormatForFile(pluginManager, fileName);

            if (format != null)
            {
                sfx.PreloadSfx(fileName, format);
            }
            else
            {
                if (debugOverlay != null)
                {
                    debugOverlay.AddLine($"Audio file '{fileName}' is not supported.");
                }
            }
        }