private void PreloadAudio(SfxManager sfx, string fileName) { var debugOverlay = Game.AsTheaterDays().FindSingleElement <DebugOverlay>(); var pluginManager = Program.PluginManager; var format = GetFormatForFile(pluginManager, fileName); if (format != null) { sfx.PreloadSfx(fileName, format); } else { if (debugOverlay != null) { debugOverlay.AddLine($"Audio file '{fileName}' is not supported."); } } }